A points system.
If you’re like me those words are probably some of the
least inspiring you can see in relation to wrestling programming. When I hear a
points system mentioned it conjures up images of seeing old WCW footage where
they talked at length about a rankings system. It makes me think of ROH’s ill-fated
(and stupidly-named) Pick Six. It makes me think of EVOLVE’s recent,
indecipherable, overhaul. It makes me think of TNA’s previous foray into the
area with the top ten contenders system. It makes me think of Jim Cornette.
None of these approaches (or the person) have ever
appealed to me because I feel that wrestling has progressed beyond the league
tables and associated analysis these approaches bring. That Ring of Honor
dropped the Pick Six backs this thought up: it’s one of the few promotions in
the world that has a fan base that would be accepting of a points system and
yet they still opted not to use one.
Eddie and Davey could benefit from a structured show. But then so could everyone on the roster. |
So why am I suggesting TNA go with the approach? There
are several reasons, but before I get to them I’ll propose the specifics of the
system. For singles wrestlers it would run from the beginning to the end of the
month, with every match on Impact earning them points. Three for a win by
pinfall or submission; two for a win by disqualification, count out, knock out
or referee decision; and nothing for a loss. Matches on house shows and
Xplosion would not contribute to the tally, for booking simplicity and because
by limiting points matches to Impact it makes things easier to follow for
viewers. The inevitable points ties could be broken by a number one contenders
match or, if the points thing really caught on (which it wouldn’t to the extent
needed), a variety of criteria decided on by TNA, but it should probably
include an overall points history, the points history of their various
opponents, and perhaps match times. Mentioning “the quality of opposition” just
reminds everyone (or me at least) that wrestling’s predetermined.
Meanwhile the tag division could lift its approach
straight from CHIKARA. Any tandem is awarded a tag title match after they’ve
gained three consecutive victories without suffering a loss. The Knockouts and
X Divisions should remain unaffected because incorporating rules there would
verge on overload. Plus too many points systems would devalue the world title
system and be too much trouble to follow.
On the first episode of every month a management figure
could announce the totals from the previous month, with the winner getting a
world championship match the following week. They could also announce any tag
title matches that are due. Sounds dry but it would only be one segment every
month, and it could easily bleed into the traditional storyline-developing talky
segment.
There are, as I’ve already said, several reasons this
approach would be beneficial to TNA. It would be free to implement and would
immediately separate TNA from both of their main competitors. It would make the
majority of matches on their weekly flagship show mean something. It would
create structure for their programming. It would fit nicely with the current
practice of recording a block of TV shows in one go. It would provide an
uncomplicated way of drawing people in with real sports-tinged plots. That’s
going to appeal to people who want their wrestling to be closer to wrestling
than entertainment without driving off those who like the latter.
Monthly defences. Get it done. |
It would provide a simple way to get storylines started
too. For example, Wrestler A loses to Wrestler B but wins every other match
that month while Wrestler B loses every other one of their matches. Wrestler A
is awarded a world title shot and wins. Wrestler B can then logically say they
are deserving of a world title shot because they’ve pinned Wrestler A while
nobody else has. It sets up a storyline for Wrestler B, trying to earn the
title match he is logically entitled to, and a rivalry between Wrestlers A and
B.
That’s just one example. There are other, better options.
The point is that TNA would have a simple, logical structure that’s easy to
pick up and generates angles, rivalries and stories.
There are drawbacks of course. It’s not going to be for
everyone, and risks isolating some of the company’s existing viewers. It may
bring in more to replace them, but that would take time and TNA’s viewing
figures are not strong enough to risk a big dip. It’s also an approach that
would require the creative team to plan things out ahead of time. If there’s a
monthly title shot going to the guy with the most wins then they have to plan
out who’s going to win, when, and how. They’d have to ensure guys they’re just
filling air time with don’t win too often.
But necessitating added scrutiny to Impact scripts is a
good thing. It would make the product better if it was accomplished and could
make the show a far more compelling watch. Sadly this idea, like all the others
I’ve proposed for TNA, is never going to happen. They’re happy being a knock
off sports entertainment brand. That attitude is what’s gotten them into the
trouble they’re currently in. But they’re not going to change, because change
is too much effort for them.
No comments:
Post a Comment